Richard Dawkins Blind WatchmakerUnits Class Hierarchy Classes, Interfaces, Objects and Records Types Variables Constants Functions and Procedures Identifiers
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Unit About_Arthromorphs
Description
Overview
Functions and Procedures
Description
Functions and Procedures
procedure Init_About_Arthromorphs; |
Initialize us so all our routines can be activated
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procedure Close_About_Arthromorphs(whichWindow:WindowPtr; var theInput:TEHandle); |
Close our window
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procedure Open_About_Arthromorphs(var theInput:TEHandle); |
Open our window and draw everything
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procedure Update_About_Arthromorphs(whichWindow:WindowPtr); |
Update our window, someone uncovered a part of us
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procedure Do_About_Arthromorphs(myEvent:EventRecord; var theInput:TEHandle); |
Handle action to our window, like controls
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