Units
Class Hierarchy
Classes, Interfaces, Objects and Records
Types
Variables
Constants
Functions and Procedures
Identifiers
Handle activation of our window
Extra to Initialize the menubar
Add a user event
Filter events from the main loop
Program exit and cleanup
Program initializations
Let us into the main loop
Handle which item was hit
Palettes,
Close our window
Sleep value for Wait on events
Our menu handler
Handle action to our window, like controls
Variables for the modal dialog titled "Timing Dialogue"
Group member currently selected
Exit the modal dialog
Hook into the modal dialog filter routine
Hit in the modal dialog
Init the modal dialog
Refresh the modal dialog
Setup the modal dialog
Hook into the alert filter routine
See if any user events are available
This is a routine used to get a string from a TE area, limited to 250 characters
Special disk inserted handling
Handle special key combinations
Handle the menu selection
Handle other menu lists
Handle our special user events
Temporary string, not for long term use
Flag for Color QuickDraw being available
Init the alert routine
Initialize us so all our routines can be activated
Initialize the menubar
Flag for Floating Point Math Chip being available
User unique file
Init any global variables
This is a routine used to create a TE area
For temporary use
Menu handle
Menu resource ID
Our window was moved
User Event record list start
Handle the modal dialog
Open our window and draw everything
delivers the number of colours available with the present hardware;
Handle resizing scrollbars
Alert
Window resource IDs, also controls grouped with the appropiate window
Static text item Static_Text6 is 10
...Edit text default string
...Radio Button
Modal Dialog
...Button
Static text item Medium_Alert is 2
Menu list resource IDs
Setup a dialog or alert item
WaitNextEvent trap is available
Temporary rect, not for long term use
=======================================================
Flag for running in MultiFinder foreground
Used in text edit selections
Exit program flag
See if a trap is available
Update our window, someone uncovered a part of us
Handle of next event in the list
Handle definition
Pointer definition
Open Window or modeless dialog
User event definitions
No user events available
Handle any special events in out window
Event record for all events
Window variables for the window titled "BreedWindow"