Units
Class Hierarchy
Classes, Interfaces, Objects and Records
Types
Variables
Constants
Functions and Procedures
Identifiers
Handle activation of our window
Extra to Initialize the menubar
Add a user event
Filter events from the main loop
Program exit and cleanup
Program initializations
Let us into the main loop
Handle which item was hit
Palettes,
Close our window
Our menu handler
Handle action to our window, like controls
Exit the modal dialog
Hook into the modal dialog filter routine
Hit in the modal dialog
Init the modal dialog
Refresh the modal dialog
Setup the modal dialog
Hook into the alert filter routine
See if any user events are available
This is a routine used to get a string from a TE area, limited to 250 characters
Special disk inserted handling
Handle special key combinations
Handle the menu selection
Handle other menu lists
Handle our special user events
Init the alert routine
Initialize us so all our routines can be activated
Initialize the menubar
User unique file
Init any global variables
This is a routine used to create a TE area
Our window was moved
Handle the modal dialog
Open our window and draw everything
delivers the number of colours available with the present hardware;
Handle resizing scrollbars
Setup a dialog or alert item
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See if a trap is available
Update our window, someone uncovered a part of us
Handle any special events in out window